Avatar Readings:

1.    Blackmore, T. “Agent of civility: The Librarian in Neal Stephenson's Snow Crash,” Studies in Media & Information Literacy Education 4 (no. 4, November 2004):1-10 see http://www.utpress.utoronto.ca/journal/ejournals/simile.  Author Abstract: In Neal Stephenson's 1992 cyberpunk novel Snow Crash , hacker Hiro Protagonist, aided by a virtual Librarian, works to save the world from a cybernetic and biological virus that will enslave the information elite (hackers and programmers). The text proposes questions for an information culture like ours facing technological and informational calamity. What will become of the gap between the information rich and poor? What is the future of public access to information? Can librarians in the digital library (cybrarians) be successful educators? If librarians embrace technology, will it be at the expense of humanism? Can the cybrarian continue to act as an agent of culture and enlightenment, as in the past? This article examines the external world that makes living in an internal virtual world necessary, then explores the issue of whether the Librarian is a harmful or beneficial creation, and finally considers the Librarian as a force for civility.” Direct link at http://utpjournals.metapress.com/content/b8k15257v02t743q/?p=cc8056c55c2b4d8eafa041cb92e4aa04&pi=0

 

2.    Grassian, Esther and Trueman, Rhonda. “Stumbling, bumbling, teleporting and flying…librarian avatars in Second Life,” Reference Services Review 35 (2006): 84-89.  Author Abstract: The purpose of this paper is to provide an overview of issues related to library involvement in a popular virtual world, the massively multiplayer online role-playing game (MMORG) Second Life. Design/methodology/approach – Interviews with librarians participating in Second Life expand on the rationale for participating in this 3-D virtual world as well as various uses of Second Life and other new technologies for all types of libraries and librarians. Findings – Benefits to both libraries and librarians from participating in a virtual world like Second Life include opportunities for collaboration, creativity, learning, and global networking with other librarians, educators, and technologists.  Originality/value – Virtual worlds are new to most libraries, librarians, and administrators. This interview will be of interest and value to all those interested in extending their reach in reference, collections, and information literacy by pushing out to new technological frontiers and exploring and taking risks in virtual areas where users are going.  Read it as pdf

 

3.    Tapley, Rebecca.  Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life.  Berkeley: New Riders, 2007.